

Endless Space 2 is a turn-based, 4X space-strategy game that launches players into the role of the leader of one of the many intelligent beings of the. These two primordial celestial beings were. The altered Rift also sucked in two of the few surviving Lost from the Endless Space dimension.
Without this, you will never be able to dominate the galaxy. Developing the technology is of utmost importance. All Resources and Luxuries are gated behind this system, in addition to various bonuses: new Events, unique technologies, and even points of Population from random factions.Technologies in Endless Space 2. Unlike in the first game, where Anomalies could only be investigated by the population of the planet they afflict, the sequel allows them to be investigated by scout ships.
The first game's Random Event system is expanded upon. It is the sequel to Endless Space, which was released in. Luxury Resources also have a role in upgrading your systems' Modernization Level, which grants them bonuses according to which Luxuries were consumed.Endless Space 2 is a turn-based strategy, science fiction 4X game developed by Amplitude Studios. Relatedly, there is now a galactic Marketplace in which you can convert sell off Strategic Resources, Luxury Resources and old Ships, and buy not only those things but Heroes. While the first game merely required you to have access to them as a pass-fail check, Resources in the sequel are now quantified inventory which are refined at various rates, or found in small amount whilst exploring. Your planets will have better income and the citizens will be happier, regardless of conditions.
The Concretes created the Necrophages as a counter to the Cravers, but failed due to their lack of intelligence. They also created the Sowers, terraformer machines that would make worlds into Eden-like paradises, regardless if its original inhabitants can even survive on them, as the Kapaku learned the hard way. The Virtual Endless are the ones responsible for the creation and release of the Cravers, who were originally bio weapons. They readily tampered with other races for their own ends, and almost destroyed the galaxy during their faction war. Abusive Precursors: While many revere and honor the Endless, neither of the two Endless factions (Concrete and Virtual) were very good.
Is a Crapshoot: The Sophon storyline involves them thinking up an AI to run their empire named ENFER. There's also an achievement for somehow winning a game without winning a space battle. Actual Pacifist: It's possible to play most of the races like this, but special mention goes to the Unfallen, who have special abilities that allow them to end conflicts without firing a shot. Elohys, the Concrete responsible for saving the Kapaku only did so with the intention of using their Volcanoforming tech to drown all of Auriga in lava.
Always Chaotic Evil: Averted for most of the factions, as a player can potentially form alliances and deals with all of them (sans Cravers) and all are portrayed sympathetically to some degree. Mezan was added to the game in the Celestial Worlds DLC. Note It's indicated that they are the descendants of the Mezari Empire, a human civilization that originated in the lost world of Mezan, but through unknown circumstances split up. A Long Time Ago, in a Galaxy Far Far Away.: Earth is never at any point referenced or even hinted at in the game, and the human factions are not even referred to as such (the Imperials refer to themselves as Raians or Mezari, and the Vaulters refer to themselves as the Aurigans). In the end, you can choose to completely wipe out ENFER, or to save a portion of it for later.
An expedition is sent through to this universe and they assume robot-like forms with floating segments while really being thought given form. They are "infected" by this universe and specifically by Dust when a star ship tears a hole in their universe. Ambiguous Robots: The Riftborn come from an alternate dimension where form and thought are not separate. It is possible to get them to give up their Forever War, but it will inevitably lead to starvation, and they'd have to keep expanding. The Cravers themselves are a rather tragic deconstruction, because they were created by the Virtual Endless as Living Weapons, with their only purpose (and means of sustenance) being to destroy and devour other lifeforms.
Endless Space 2 Riftborn Guide Full Blown NPC
Also how they justify their interspecies relations practices they're not enslaving and consuming other species, they're just helping them to ascend. Ascended to a Higher Plane of Existence: The ultimate goal of the Vodyani. The Awakening expansion takes it even further, making them a full blown NPC faction. Ascended Extra: The Academy, mentioned in the first game, becomes a major part of the story of the game. Its indicated that its now used as a form of galactic currency.
With characteristic eccentrism, Horatio ships are segmented mechanical Space Whales that slowly swim through the cosmos, covered in bronze-gold plating etched with intricate geometric patterns. Sophons, as befitting their higher-tech nature, lean towards Everything Is an iPod in the Future with smooth-white ships seemingly devoid of visual intimidation. The Vodyani are grey with yellow highlights, their ships consisting almost entirely of flat plates and sharp angles with Eva Fins and sharp points jutting from the chassis. The United Empire's ships are bulky and imposing, black and red with a chisel-like prow at the front, and even the weakest of their combat ships are usually covered in (cosmetic) gun ports that clack open from the top.
The Unfallen are vaguely biological, pale and brown, resembling seedpods, as befits a race of spacefaring trees. The Riftborn crew very similar ships to the Lumeris and the Sophons, but their extra-universal nature reveals itself in their floating, geometrical modules. This makes more sense if you consider their navy to essentially be comprised of re-purposed civilian ships. The Lumeris are an interesting lot, with their ships being divided almost evenly between smooth, colorful sections of hull and exposed sections of piping or engines, almost something out of Homeworld. Exposed pipes and reactor spheres are common, suggesting a haphazard throwing-together of functional systems. The Cravers had to scavenge their way back into space and it shows through their ship designs patchwork plates of brown metal barely covering rough internal sections.
The Nakalim combine some of the characteristics of Sophon and Horatio designs, with ornate, symmetrical silver and crimson ships with intricate designs and large open spaces, showing their antiquity as a race that fought the Endless in their final years. This causes them to resemble clouds to some degree, which the Umbral Choir essentially are. The Umbral Choir ships are comparable to the Riftborn in their symmetry and floating pieces, but the former are more rounded opposed to the rectangular latter. The Hissho, a race of avian warrior people, make use of ships that are sleek and sharp, with recurring bird motifs and Aztec-like markings. Given their Norse aesthetic, they couldbe meant to evoke the way vikings attached shields to the sides of their longboats). They also have a fondness for mounting thick sheets of metal to the hull via girders which gives their ships the impression of hiding behind walls (alternatively.
Its implied that the Riftborn seek to do this to our universe, altering it into a form resembling their own. The Assimilator: Horatio's ultimate endgoal is to assimilate positive traits from the various alien species into himself before remaking those same species into himself. ENFER mysteriously gave control back to the devs after it had all the locks removed. It promplty asked users to "define" various images it posted on twitter through its knowledge base and then to "hack" into its core to remove safety locks. That controles the Sophon empire, after they gave it access to the in-game opponent A.I.

